
Welcome to
my blog!
Feel free to comment, ask and criticise so I find new ways through the chaos of
thoughts, ideas and questions about media and culture, culture, media culture,
conversion culture, cultural convergence, multiculture, digital culture...
My name is Sophie Mukenge Kabongo. Well, actually in full it is: Katanda Sophie Esperance Mukenge Kabongo.
I was born in
FREEDOM AND RESTRICTIONS OF SPEECH:
Hate Speech in Germany
The main question discussed in this paper is:
Is
At the
outset of this study we were interested in the consequences of file sharing and
in file sharing as a cultural practice.
Main
Claim:
Despite the
fact that the issue is often framed as entirely new file sharing is not a newly
invented practice but it shows how consumers make use of technology to fulfil
existing needs and hence influence technology.
As regards the topic of our sound documentary, we have decided to extend our research to questions of “value” and “meaning”. Without implying too much, we would like to find out from our interviewees how they construct meaning and value as regards music, especially with regard to the dichotomy of downloaded music versus purchased music.
Alexandra
and I are working together on the radio documentary project and this is the
first entry in our research diary. It will be updated every Wednesday until Christmas.
1) Problem definition and key questions
File-sharing
- a phenomenon that surfaced in the advent of the internet and
digitalization - and music sharing in particular have become a pertinent
issue mainly mentioned in relation to ownership, intellectual property rights
and the music industry loosing revenue. Henry Jenkins (2006) extends the
discussion and discusses file-sharing as one example or characteristic of new
popular culture: convergence culture in which the boundaries between consumers
and producers are blurred and content reaches audience via different channels
and media systems (Jenkins, 2006, pp.2-3).
Not another game movie
I have to say that this module was a bit difficult for me as I am not a gamer and furthermore making a website and an in-game video and writing essays was really challenging. It was easier for me to grasp the theoretical concept than actually playing Raknarok Online (official site) in the beginning, even if some texts gave too many examples of games I did never play.